Epic Tech Spotlight Friday (on Saturday!) #1 – Oculus Rift

Sorry for the late post, I didn’t have a lot of time yesterday to post this.

Gaming, a entertainment genre that has risen to huge heights in the last 30 years, beyond anything our parents would have thought would be possible in their genre. I truly believe that the Oculus Rift is the Moon Landing of the gaming world, a massive step for the industry. What is the Oculus Rift you ask? Well, reader, the Oculus Rift is a cheap virtual reality headset that has recently been funded by the massively popular crowd funding website, Kickstarter (www.kickstarter.com). It was so popular that it raised an enormous figure of $2,437,429 (to date), absolutely smashing its request of $250,000.

The technical specs of the dev kit version are as follows: (Source: http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game?ref=card)

Head tracking: 6 degrees of freedom (DOF) ultra low latency
Field of view: 110 degrees diagonal / 90 degrees horizontal
Resolution: 1280×800 (640×800 per eye)
Inputs: DVI/HDMI and USB
Platforms: PC and mobile
Weight: ~0.22 kilograms

These amazing specs are only the current prototype specs and they promise that they will try to make them even better by the consumer release (a long way down the road). The only current game compatible with the Rift is Doom 3 (comes with dev kit preorder) but seeing the amount of support from famous game engine designer names and its Best of E3 2012 nomination, I would happily place a bet on many, many game engines supporting it in the future. The  Oculus Rift SDK works on Windows, OS X and Linux, as well as containing out-of-the-box integration for Unity game engine and Unreal Engine.

Post your opinions of the Oculus Rift below and find out more at:

LW

(Image above from http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game?ref=card )

Posted on October 6, 2012, in Epic Tech Spotlight Fridays. Bookmark the permalink. Leave a comment.

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